winget install --id Unity.Unity.6000
About Unity 6000
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
What's new in 6000.4.7f1
Known Issues in 6000.4.7f1 - 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061) - 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183) - 6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project (UUM-139283) - 6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640) - 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector (UUM-139557) - 6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747) - Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256) 6000.4.7f1 Release Notes Improvements - Build System: Renamed "Convert All Built-In Materials to HDRP" and "Convert Selected Built-In Materials to HDRP" to "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP". - Editor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode. (UUM-137367) Fixes - 2D: Fixed a shader warning in Hidden/Light2D. (UUM-134522) - 2D: Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode. (UUM-137165) - 2D: Fixed an issue where the Tile Palette shows an empty grid when the...
Version history
| Version | Updated | Notes |
|---|---|---|
| 6000.4.7f1 | Unknown | Known Issues in 6000.4.7f1 - 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061) - 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with... |
| 6000.4.6f1 | Unknown | Known Issues in 6000.4.6f1 - 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061) - 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with... |
| 6000.4.5f1 | Unknown | Known Issues in 6000.4.5f1 - 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061) - 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with... |
| 6000.4.4f1 | Unknown | Known Issues in 6000.4.4f1 - 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183) - 6000.2.0a10: Crash on TexturesD3D12::Cr... |
| 6000.4.3f1 | Unknown | Known Issues in 6000.4.3f1 - 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024) - 6000.3.0a3: Crash on UmbraQueryExtqueryStaticShadowCasters when baking a... |
| 6000.4.2f1 | Unknown | Known Issues in 6000.4.2f1 - 6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 (UUM-138597) - 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening... |
| 6000.4.1f1 | Unknown | Release notes |
| 6000.3.12f1 | Unknown | Release notes |
| 6000.3.11f1 | Unknown | Release notes |
| 6000.3.10f1 | Unknown | Known Issues in 6000.3.10f1 - 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182) - 6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5: DX12 Player brightness changes... |
| 6000.3.9f1 | Unknown | Known Issues in 6000.3.9f1 - 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182) - 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the pr... |
| 6000.3.8f1 | Unknown | Known Issues in 6000.3.8f1 - 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182) - 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the pr... |
| 6000.3.7f1 | Unknown | Known Issues in 6000.3.7f1 - 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182) - 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when e... |
| 6000.3.6f1 | Unknown | Known Issues in 6000.3.6f1 - 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332) - 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer... |
| 6000.3.5f1 | Unknown | Known Issues in 6000.3.5f1 - 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332) - 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer... |
| 6000.3.4f1 | Unknown | Release notes |
| 6000.3.3f1 | Unknown | Known Issues in 6000.3.3f1 - 6000.4.0a3,6000.3.0b7: Crash on CheckDeviceStatus when executing specific InferenceEngine actions (UUM-131538) - Metal: Game freezes after command buffer Timeout error (UUM-125778) - Metal: [... |
| 6000.3.2f1 | Unknown | Known Issues in 6000.3.2f1 - Core Runtime: Editor hangs when ComponentSystemGroup update in itself (UUM-128197) - IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284) - Mesh: Crash on S... |
| 6000.3.0f1 | Unknown | Release notes |
| 6000.0.63f1 | Unknown | Release notes |