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About Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

What's new in 2020.3.48f1

Improvements - Animation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster. - Editor: Animation Events are now organized into sub-menus in the inspector. - Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. - Multiplayer: Added Netcode for GameObjects 1.4.0. - Serialization: Improved performance of restoring managed objects during a domain reload (again!). - Serialization: Improved performance of restoring managed objects during a domain reload. - XR: Improved GLES3 multiview rendering performance. (UUM-7008) Changes - Package: Added new QoS APIs for specific Relay and Multiplay QoS servers searching and result. - Version Control: Changed the icons for Unity Version Control rebrandingMarkdig.Syntax.Inlines.HtmlInline Changed onboarding workflow. Fixes - 2D: Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload. ("UUM-26175") - Android: Display Gradle tasks in progress dialog while building to Android. (UUM-31890) - Android: Now sets the image shown on unlock on every lock. ("UUM-21954") - Android: Warn user if both template file and disabled template file exists in project. ("UUM-19338") - Asset Pipeline: Fixed Editor crash when changing Asset Serialization Mode to Force Binary with the com.unity.multiplayer.samples.coop package installed. ("UUM-26417") - Build Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (W...

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Version history

Version Updated Notes
2020.3.48f1 Unknown Improvements - Animation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster. - Editor: Animation Events are now organized into sub-menus in the inspector. - G...
2020.3.47f1 Unknown Improvements - Package Manager: Extended support for specifying optional path and revision to Git URLs in SCP format. - Shaders: Reduced the time spent in the asset post processing code for shader assets, which speeds-up...
2020.3.46f1 Unknown Features - Package Manager: Added Web3 as a Filter Category in My Assets. Improvements - Editor: Improved performance of Transform.Find() API especially when working with large numbers of children. Changes - Version Cont...
2020.3.45f1 Unknown Improvements - Multiplayer: Added Netcode for GameObjects 1.2.0. API Changes - Apple TV: Added: identifier for 3rd generation Apple TV 4K. - Editor: Added: Component.GetComponentInParent(Type t, bool includeInactive) met...
2020.3.44f1 Unknown Improvements - Core: Improved internal handling of 8bit types, which among many other things improves the performance of AssetDatabase.FindAssets. - Editor: Improved performance of Handles.DrawAAPolyLine. - Profiler: Red...
2020.3.43f1 Unknown Features - Editor: Added Enable PlayMode Tooltips toggle to preferences. Improvements - Animation: Optimized AnimationClip size calculation reducing asset load time in the Editor. - Animation: Reduced the time required t...
2020.3.42f1 Unknown Features - Input System: Backport for Windows Gaming Input implementation allowing 5+ xbox controllers at the time. Improvements - 2D: [com.unity.2d.animation] The visibility tab now scrolls to the selected bone in the S...
2020.3.41f1 Unknown Features - Editor: Add the possibility of running tests in a specified order from a test list (DSTR-494). Improvements - Animation: Improved animation performance across the board Fixes - 2D: Fixed a case where multi sel...
2020.3.40f1 Unknown Features - Editor: Add com.unity.services.mediation@1.0.4 Improvements - 2D: Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation. - Asset Import: Re...
2020.3.39f1 Unknown Release notes
2020.3.38f1 Unknown Release notes
2020.3.37f1 Unknown Release notes
2020.3.36f1 Unknown Changes - Serialization: Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms. Fixes - Android: Fixed an issue to allow 2 segment package names. (1425979)...
2020.3.35f1 Unknown Release notes
2020.3.34f1 Unknown Release notes
2020.3.33f1 Unknown Release notes
2020.3.32f1 Unknown Release notes
2020.3.31f1 Unknown Release notes
2020.3.30f1 Unknown Release notes
2020.3.29f1 Unknown Release notes