winget install --id Microsoft.GameInput
About Microsoft GameInput
GameInput is a next-generation input API that exposes input devices of all kinds through a single consistent interface. It's designed with a simple programming model that makes it easy to use. GameInput is built from the ground up for the best possible performance. Key features of the GameInput API are as follows. GameInput exposes input from keyboards, mice, gamepads, and other game controllers via a single unified input model, synchronized to a common time base. The code for handling input from these devices is n...
What's new in 3.3.195.0
No release notes provided.
Version history
| Version | Updated | Notes |
|---|---|---|
| 3.3.195.0 | Unknown | Release notes |
| 3.2.134.0 | Unknown | Release notes |
| 3.1.26100.6879 | Unknown | Release notes |
| 3.0.26100.6154 | Unknown | Version 3.0 - Added support for aggregate devices. - Added support for querying device input mappings. - Added support for querying gamepads of varying capabilities. - Added support for GIP raw device reports in the late... |
| 2.2.26100.6114 | Unknown | Version v2.2.26100.6114 - Raw input compatibility fixes |
| 2.2.26100.6106 | Unknown | Version 2.2 - Fixed mice and keyboards not being detected after being unplugged and re-plugged into same port. - Fixed issue which caused rumble to become unresponsive on certain devices when under load. - Fixed backgrou... |
| 2.1.26100.6068 | Unknown | Release notes |
| 2.0.26100.5334 | Unknown | Release notes |
| 1.2.26100.4782 | Unknown | No notes |