winget install --id Intel.OSPRay
About OSPRay
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization.
What's new in 3.2.0
- Sampling improvements: - Better performance (lower rendering time and faster convergence) - More pleasing blue noise enabled when the total number of frames to be accumulated is known in advance and set as the targetFrames parameter at the framebuffer - Note a maximum of 64k samples is supported - Improved denoiser image operation: - User-controlled quality levels via parameter quality - Optionally denoise alpha channel as well, enabled via parameter denoiseAlpha - Support half-precision (16 bit float) texture formats OSP_TEXTURE_[RGBA16F|RGB16F|RA16F|R16F] and two-channel 32 bit float textures OSP_TEXTURE_RA32F - New parameter limitIndirectLightSamples for the pathtracer which limits the number of light samples after the first non-specular (i.e., diffuse and glossy) bounce to at most one - Implement MIP Mapping for better texture filtering. If the additional memory per texture needed cannot be spared, applications can disable the generation of MIP maps with device parameter disableMipMapGeneration - The backplate (background texture) is now always sampled at the pixel center and thus not blurred by the pixel filter anymore - Avoid color bleeding across eye-subimages when stereo rendering - Superbuild uses binary packages of Open VKL - Removed Intel ISPCRT dependency (ISPC compiler is still needed): - oneAPI Level Zero Loader is no longer necessary - zeContext and zeDevicedevice parameters are no longer supported - ispcrtContext and ispcrtDevicedevice parameters are no longer supported - Clarify the size of OSP_BOOL to be 1 byte - Fix artifacts occasionally appearing with...
Version history
| Version | Updated | Notes |
|---|---|---|
| 3.2.0 | Unknown | - Sampling improvements: - Better performance (lower rendering time and faster convergence) - More pleasing blue noise enabled when the total number of frames to be accumulated is known in advance and set as the targetFr... |
| 3.1.0 | Unknown | - Principled and Luminous materials support emissive textures - Add native support for disc and oriented disc geometry - Add support for mirror repeat and clamp to edge texture wrap modes - GPU device now also supports m... |
| 3.0.0 | Unknown | Release notes |