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Install OSPRay

An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization.

Install with winget
winget install --id Intel.OSPRay
Upgrade
winget upgrade --id Intel.OSPRay
Uninstall
winget uninstall --id Intel.OSPRay

About OSPRay

An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization.

What's new in 3.2.0

- Sampling improvements: - Better performance (lower rendering time and faster convergence) - More pleasing blue noise enabled when the total number of frames to be accumulated is known in advance and set as the targetFrames parameter at the framebuffer - Note a maximum of 64k samples is supported - Improved denoiser image operation: - User-controlled quality levels via parameter quality - Optionally denoise alpha channel as well, enabled via parameter denoiseAlpha - Support half-precision (16 bit float) texture formats OSP_TEXTURE_[RGBA16F|RGB16F|RA16F|R16F] and two-channel 32 bit float textures OSP_TEXTURE_RA32F - New parameter limitIndirectLightSamples for the pathtracer which limits the number of light samples after the first non-specular (i.e., diffuse and glossy) bounce to at most one - Implement MIP Mapping for better texture filtering. If the additional memory per texture needed cannot be spared, applications can disable the generation of MIP maps with device parameter disableMipMapGeneration - The backplate (background texture) is now always sampled at the pixel center and thus not blurred by the pixel filter anymore - Avoid color bleeding across eye-subimages when stereo rendering - Superbuild uses binary packages of Open VKL - Removed Intel ISPCRT dependency (ISPC compiler is still needed): - oneAPI Level Zero Loader is no longer necessary - zeContext and zeDevicedevice parameters are no longer supported - ispcrtContext and ispcrtDevicedevice parameters are no longer supported - Clarify the size of OSP_BOOL to be 1 byte - Fix artifacts occasionally appearing with...

Read release notes

Version history

Version Updated Notes
3.2.0 Unknown - Sampling improvements: - Better performance (lower rendering time and faster convergence) - More pleasing blue noise enabled when the total number of frames to be accumulated is known in advance and set as the targetFr...
3.1.0 Unknown - Principled and Luminous materials support emissive textures - Add native support for disc and oriented disc geometry - Add support for mirror repeat and clamp to edge texture wrap modes - GPU device now also supports m...
3.0.0 Unknown Release notes