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GDevelop is a free, open-source game engine that's 10x easier and faster to use than anything else. Build from anywhere β€” even on your phone. Publish everywhere: iOS, Android, Steam, web, gaming platforms. Reach millions of players or create the next hit game you've been dreaming of.

What's new in 5.6.269

πŸ’‘ New 3D Spot Light and Point Light objects 3D lights can now be used with the new "3D spot light" and "3D point light" objects! You can find them in the "New Object" dialog. Check out the documentation here. Light objects can be demanding on the GPU, especially when they cast shadows. To allow to add many lights to a scene, the engine automatically hides the lights farthest from the camera. By default, the limits are 20 visible light objects and 4 light objects casting shadows (the closest to the camera). Read more in the documentation. πŸ’ Improvements - Reworked events sheet design (thanks @LuniMoon!): - Colors adjusted to match accessibility standards, - Refined borders around conditions/actions - Handles of comments/groups are colored as the event itself, - Spacing, borders and other tweaks. - Fix default variable string value being "0" instead of empty: - Before, variable were set to the string "0" even though displaying as empty in the list of variables. - Projects created before 5.6.267 will keep the same behavior (0 as default value for string variables) with an option to upgrade to the new behavior in the project properties dialog. This allows previous projects to keep backward compatibility and not break. It's recommended to activate this option and check that your game continues to work as soon as you can (keep a backup in case you want to upgrade later). - Projects created from 5.6.267 will use the new default behavior (empty as default value). - Improve 2D lights collision calculation for better performance. - Add expressions to access the components of forward/...

Read release notes

Version history

Version Updated Notes
5.6.269 Unknown πŸ’‘ New 3D Spot Light and Point Light objects 3D lights can now be used with the new "3D spot light" and "3D point light" objects! You can find them in the "New Object" dialog. Check out the documentation here. Light objec...
5.6.268 Unknown πŸ’‘ New 3D Spot Light and Point Light objects 3D lights can now be used with the new "3D spot light" and "3D point light" objects! You can find them in the "New Object" dialog. Check out the documentation here. Light objec...
5.6.267 Unknown πŸ’‘ New 3D Spot Light and Point Light objects 3D lights can now be used with the new "3D spot light" and "3D point light" objects! You can find them in the "New Object" dialog. Check out the documentation here. Light objec...
5.6.266 Unknown πŸͺŸ Experimental option to open editors in separate windows Right clicking on a tab now displays an option to detach a tab into a separate window (both on the desktop app and the web-app). This enables to work on events sh...
5.6.265 Unknown πŸ’ Improvements - Bring forward the preview window on the web-app when "Update" is clicked - Allow extensions to set different icons for behaviors and objects πŸ› Bug fixes - Fix many potential crashes in the scene editor πŸ› ...
5.6.264 Unknown πŸ’ Improvements - Operators in new actions/conditions added with the context menu now automatically defaults to "Set to" or "equals" πŸ› Bug fixes - Fix Spine objects not properly loading in the editor anymore. - Also fix h...
5.6.263 Unknown πŸ’ Improvements - Extend the Diagnostic Report to cover events in extensions (thanks @malec-palec!) - The Diagnostic Report previously only scanned scene events and external events for validation errors. It now also repor...
5.6.262 Unknown πŸ’ Improvements - Introduce Global Search, allowing to search in all Events Sheets (including extensions) (thanks @ViktorVovk!) - Global Search can be opened using Ctrl+Shift+F (or Cmd+Shift+F). The shortcut works from an...
5.6.261 Unknown This fix a bug wrongly replacing variables in the Events Sheet after editing an object (using the object editor dialog, not the properties panel). Upgrading is highly recommended! πŸ› Bug fixes - Fix variable of objects us...
5.6.260 Unknown This solves crashes happening in the Events Sheet since the release from ~2 weeks ago. Upgrading is highly recommended! πŸ’ Improvements - Improve events search UI with Match Case/Filters icon - Persist properties panel sc...
5.6.259 Unknown πŸ’ Improvements - Add support for For Each events ordered by an expression, with an optional limit. For advanced use cases where it's important to run events on each instance of an object with an ordering, an expression c...
5.6.258 Unknown New ready-to-use "Custom Objects" Volume controls and game over dialogs are now available in the list of objects which can be imported in your game, with multiple designs coming from the asset store. These are ready-to-u...
5.6.257 Unknown πŸ’ Improvements - Add support for marking extension functions as deprecated, with visual warnings/explanations (thanks @danvervlad!) πŸ› Bug fixes - Improved Else support - Prevent wrong toolbar actions being shown when nav...
5.6.256 Unknown βš™οΈ Support for "Else" events You can now add Else in the events sheet, after a traditional event: The Else is a "logical statement": the event will run its conditions and execute its actions only if the previous event co...
5.6.254 Unknown πŸ’ Improvements - Improve JS Introduction Lesson with callouts and inline code blocks - Remove tags in search bars as they were creating confusion while searching for extensions or behaviors πŸ› Bug fixes - Fix a regression...
5.6.253 Unknown πŸ’ Improvements - The AI panel now allows to rollback your (cloud) project to a previous version. When the AI starts or finishes working, the project is now automatically saved and can be restored in a click. This is perf...
5.6.252 Unknown πŸ’ Improvements - Add support for using a custom shape ("Mesh") for static objects having the 3D physics behavior. - This allows your characters and other dynamic objects to collide exactly with the shape of a platform, b...
5.6.251 Unknown πŸ’ Improvements - All premium accounts can now access Cloud project backups (also called "Version history"): - Silver accounts can open saves from the past 2 days, - Gold accounts can open saves from the past 5 days, - A...
5.6.250 Unknown πŸ’ Improvements - Allow to switch the AI mode mid-conversation between "Ask" and "Build": - AI is in chat mode by default now if a project is opened, allowing to discuss with the AI before implementing anything, - The AI...
5.6.249 Unknown Introducing the 3D, real-time editor in GDevelop 5.6 GDevelop 5.6 is now available with a full 3D and real-time editor. The new editor provides you the tools to navigate, build and edit any kind of 3D scenes. This is the...