winget install --id GDRETools.gdsdecomp
About Godot RE Tools
Godot reverse engineering tools.
What's new in 2.6.3
What's Changed - Fix scene instances being duplicated when converting binary scenes to text - Fix Recovery window right-click menu not scaling to high-dpi screens Full Changelog: v2.6.2...v2.6.3
Version history
| Version | Updated | Notes |
|---|---|---|
| 2.6.3 | Unknown | What's Changed - Fix scene instances being duplicated when converting binary scenes to text - Fix Recovery window right-click menu not scaling to high-dpi screens Full Changelog: v2.6.2...v2.6.3 |
| 2.6.2 | Unknown | What's Changed - Fix 3.x csharp scripts being mapped to incorrect duplicate path - Update plugin prepopulated cache Full Changelog: v2.6.1...v2.6.2 |
| 2.6.1 | Unknown | What's Changed - Linux: Fix Wayland not being used when starting GDRE without any CLI flags - Fix UTF-8 string marshaling in NativeAOT bridge by @EFrostBlade in #427 New Contributors - @EFrostBlade made their first contr... |
| 2.6.0 | Unknown | Note for mod developers 2.6 changes the default formatting of GDScripts from spaces to tabs. If you are patching the decompiled scripts for your mod loader, you will either need to update your patches to account for this... |
| 2.5.0 | Unknown | What's Changed - fix: specify UTF-8 encoding when reading .csproj file on Windows by @YuroGod in #397 - Update SCONSFLAGS_TEMPLATE to enable path overrides by @nikitalita in #399 - Fix CLI parsing by @nikitalita in #400... |
| 2.4.0 | Unknown | What's Changed - Add option to initialize git repository after recovery - Add support for exporting DPITextures - Re-enable multi-threaded scene export - Fix individual cs script export - Fix crash during export of certa... |
| 0.9.1 | Unknown | Release notes |