winget install --id AGSProjectTeam.AdventureGameStudio
About Adventure Game Studio
Adventure Game Studio (AGS) provides the tools to make your own adventure, for free!
What's new in 3.6.2.21
This is a 3.6.2 Patch 11. Editor: - Room Editor supports Del key for deleting objects. - Fix clicking on a room background when in the "Character" or "Object" mode does not select the Room in the property grid. Engine: - Game.SimulateKeyPress() now supports composite key codes, such as eKeyCtrlA and eKeyAlt, and simulates two key presses in this case (regular and mod key). - Fixed key + mod combinations are not passed into the "on_key_press" callback properly when in the "new" key handling mode (regression since the last patch). - Fixed couple of mistakes in a smooth walk transition, introduced by the previous patch.
Version history
| Version | Updated | Notes |
|---|---|---|
| 3.6.2.21 | Unknown | This is a 3.6.2 Patch 11. Editor: - Room Editor supports Del key for deleting objects. - Fix clicking on a room background when in the "Character" or "Object" mode does not select the Room in the property grid. Engine: -... |
| 3.6.2.20 | Unknown | This is a 3.6.2 Patch 10. Editor: - Double clicking the Translation in Project Explorer will now attempt to open the translation file in the associated application (if none is registered, the system should ask you to do... |
| 3.6.2.19 | Unknown | Editor: - Don't issue a warning if the script function of the standard interaction name is linked to a different event (e.g. "Character_Look" linked to a "Interact" event). - When run with a "/compile" command-line argum... |
| 3.6.2.18 | Unknown | This is a 3.6.2 Patch 8. Editor: - All input fields that allow decimal values with a fractional part now use a dot ('.') separator regardless of the local system settings. This is done primarily to make it easier to shar... |
| 3.6.2.17 | Unknown | This is a 3.6.2 Patch 7. Editor: - Restore AutoComplete showing static struct members for the struct's instances. Static members were supposed to be shown for instances too, unless they are tagged by $AUTOCOMPLETESTATICO... |
| 3.6.2.16 | Unknown | This is a 3.6.2 Patch 6. Editor: - Save last size and position of the "Sprite Import" dialog. - Fixed potential memory corruption occuring when importing 4-bit sprites of odd sizes. - Fixed minor visual mismatches in GUI... |
| 3.6.2.15 | Unknown | This is a 3.6.2 Patch 5. Editor: - Fixed 8-bit sprite import with "Leave as-is" option when image file does not use a transparent color. This resulted in regular color in slot 0 becoming a transparent instead. - Fixed Ca... |
| 3.6.2.14 | Unknown | This is a 3.6.2 Patch 4. Editor: - Make Font's OutlineFont property provide a drop-down list with fonts. - Restrict Room's BackgroundAnimationDelay property to a range of 0-255 (engine's limitation). - Fixed Character's... |
| 3.6.2.13 | Unknown | This is a 3.6.2 Patch 3. Common: - Removed a very old limit of 14 chars max lipsync filename. Editor: - In case of multiple objects selected in the editor (such as GUI controls or View Frames) Properties Grid will now hi... |
| 3.6.2.12 | Unknown | This is a 3.6.2 Patch 2. Editor: - The multiline Text edit window can now be called for all the "free text" properties in the game, by pressing the "..." button. - "Edit Custom Properties" and "Edit property schema" dial... |
| 3.6.2.11 | Unknown | This is a 3.6.2 Patch 1. Editor: - On failed new font import do not replace the font with font 0 in preview, as that's confuses users and hides import errors. - Fixed an unhandled exception which occured on Text Parser p... |
| 3.6.2.10 | Unknown | This is a stable 3.6.2 release. The contents of this update are listed in Changes.txt as usual.If you're making games with this, please be sure to read "Upgrading to 3.6.2" article in the manual.People who were working o... |
| 3.6.1.35 | Unknown | This is a 3.6.1 Patch 13. Editor: - Fixed minor visual mismatches in GUI previews occuring for high-res games. - Fixed Callstack panel not getting cleared when the game is shutdown, and clicking on its items could bring... |
| 3.6.1.34 | Unknown | This is a 3.6.1 Patch 12. Contains bug fixes accumulated for the last several months, that are applicable to 3.6.1. Editor: - Restrict Room's BackgroundAnimationDelay property to a range of 0-255 (engine's limitation). -... |
| 3.6.1.33 | Unknown | This is a 3.6.1 Patch 11.Editor: - Clear output panels when loading a different project. Engine: - Fixed engine could run scheduled previous room's event after changing to a different room. This could happen, for example... |
| 3.6.1.32 | Unknown | This is a 3.6.1 Patch 10. Editor: - Fixed a check for an imported room mask size did not correctly account for the room's mask resolution setting (it worked, but mishandled some edge cases). - Fixed exceptions occuring w... |
| 3.6.1.31 | Unknown | This is a 3.6.1 Patch 9.Editor: - Fixed dragging an item to a folder in Project Explorer might cause that item to visibly appear in a wrong folder, if there are folders which name differ only in letter case. Engine: - Fi... |
| 3.6.1.30 | Unknown | This is a 3.6.1 Patch 8. Editor: - Fixed game cannot be loaded if its GameFileName setting is an empty string. - Fixed pressing Alt was not selecting Main Menu. - Fixed error occuring when trying to assign an image to th... |
| 3.6.1.29 | Unknown | This is a 3.6.1 Patch 7. Engine: - Hotfix mouse cursor not being drawn sometimes after changing rooms (regression in 3.6.1 P6). |
| 3.6.1.28 | Unknown | This is a 3.6.1 Patch 6.Editor: - Fixed Ctrl+C and Ctrl+V not working in GUI editor. - Fixed sprite export and copying a sprite to clipboard operations were always exporting a 32-bit image, regardless of the actual sprit... |