winget install --id AGSProjectTeam.AdventureGameStudio
About Adventure Game Studio
Adventure Game Studio (AGS) provides the tools to make your own adventure, for free!
What's new in 3.6.2.19
Editor: - Don't issue a warning if the script function of the standard interaction name is linked to a different event (e.g. "Character_Look" linked to a "Interact" event). - When run with a "/compile" command-line argument, Editor will automatically recreate sprite file from sources (if possible) without asking a question. This helps automatic game builds. - Fixed a project tree's item is activated without intent when user double clicks to open a folder, and project tree scrolls down so that a different item appears under mouse cursor. - Fixed AudioClip's label missing ID after clip is renamed in the project explorer. - Fixed unhandled exception in the "Change ID" dialog occuring if the item has ID greater than the total number of items. This situation may occur if the project file was modified by hand. - Fixed copy-pasted gui controls always get linked to a GlobalScript, and not a script module of their parent GUI. - Fixed that if a room editor is opened, and user changes one of the present Character's RealName, such Character becomes impossible to select in the room. - Fixed Walk-behind's baseline is not drawn in the room editor if Zoom is less than 100%. - Fixed game plugin's extra dependencies not found in the Compiled/Windows folder when game is run from the Editor. Engine: - Fixed a potential error occuring when a animating object or character was assigned a view's loop without any frames (possibly a regression since some previous patches). - Fixed ListBox.FillDirList() and File.GetFiles() not being able to find files in subdirectories, if a search pattern has relati...
Version history
| Version | Updated | Notes |
|---|---|---|
| 3.6.2.19 | Unknown | Editor: - Don't issue a warning if the script function of the standard interaction name is linked to a different event (e.g. "Character_Look" linked to a "Interact" event). - When run with a "/compile" command-line argum... |
| 3.6.2.18 | Unknown | This is a 3.6.2 Patch 8. Editor: - All input fields that allow decimal values with a fractional part now use a dot ('.') separator regardless of the local system settings. This is done primarily to make it easier to shar... |
| 3.6.2.17 | Unknown | This is a 3.6.2 Patch 7. Editor: - Restore AutoComplete showing static struct members for the struct's instances. Static members were supposed to be shown for instances too, unless they are tagged by $AUTOCOMPLETESTATICO... |
| 3.6.2.16 | Unknown | This is a 3.6.2 Patch 6. Editor: - Save last size and position of the "Sprite Import" dialog. - Fixed potential memory corruption occuring when importing 4-bit sprites of odd sizes. - Fixed minor visual mismatches in GUI... |
| 3.6.2.15 | Unknown | This is a 3.6.2 Patch 5. Editor: - Fixed 8-bit sprite import with "Leave as-is" option when image file does not use a transparent color. This resulted in regular color in slot 0 becoming a transparent instead. - Fixed Ca... |
| 3.6.2.14 | Unknown | This is a 3.6.2 Patch 4. Editor: - Make Font's OutlineFont property provide a drop-down list with fonts. - Restrict Room's BackgroundAnimationDelay property to a range of 0-255 (engine's limitation). - Fixed Character's... |
| 3.6.2.13 | Unknown | This is a 3.6.2 Patch 3. Common: - Removed a very old limit of 14 chars max lipsync filename. Editor: - In case of multiple objects selected in the editor (such as GUI controls or View Frames) Properties Grid will now hi... |
| 3.6.2.12 | Unknown | This is a 3.6.2 Patch 2. Editor: - The multiline Text edit window can now be called for all the "free text" properties in the game, by pressing the "..." button. - "Edit Custom Properties" and "Edit property schema" dial... |
| 3.6.2.11 | Unknown | This is a 3.6.2 Patch 1. Editor: - On failed new font import do not replace the font with font 0 in preview, as that's confuses users and hides import errors. - Fixed an unhandled exception which occured on Text Parser p... |
| 3.6.2.10 | Unknown | This is a stable 3.6.2 release. The contents of this update are listed in Changes.txt as usual.If you're making games with this, please be sure to read "Upgrading to 3.6.2" article in the manual.People who were working o... |
| 3.6.1.35 | Unknown | This is a 3.6.1 Patch 13. Editor: - Fixed minor visual mismatches in GUI previews occuring for high-res games. - Fixed Callstack panel not getting cleared when the game is shutdown, and clicking on its items could bring... |
| 3.6.1.34 | Unknown | This is a 3.6.1 Patch 12. Contains bug fixes accumulated for the last several months, that are applicable to 3.6.1. Editor: - Restrict Room's BackgroundAnimationDelay property to a range of 0-255 (engine's limitation). -... |
| 3.6.1.33 | Unknown | This is a 3.6.1 Patch 11.Editor: - Clear output panels when loading a different project. Engine: - Fixed engine could run scheduled previous room's event after changing to a different room. This could happen, for example... |
| 3.6.1.32 | Unknown | This is a 3.6.1 Patch 10. Editor: - Fixed a check for an imported room mask size did not correctly account for the room's mask resolution setting (it worked, but mishandled some edge cases). - Fixed exceptions occuring w... |
| 3.6.1.31 | Unknown | This is a 3.6.1 Patch 9.Editor: - Fixed dragging an item to a folder in Project Explorer might cause that item to visibly appear in a wrong folder, if there are folders which name differ only in letter case. Engine: - Fi... |
| 3.6.1.30 | Unknown | This is a 3.6.1 Patch 8. Editor: - Fixed game cannot be loaded if its GameFileName setting is an empty string. - Fixed pressing Alt was not selecting Main Menu. - Fixed error occuring when trying to assign an image to th... |
| 3.6.1.29 | Unknown | This is a 3.6.1 Patch 7. Engine: - Hotfix mouse cursor not being drawn sometimes after changing rooms (regression in 3.6.1 P6). |
| 3.6.1.28 | Unknown | This is a 3.6.1 Patch 6.Editor: - Fixed Ctrl+C and Ctrl+V not working in GUI editor. - Fixed sprite export and copying a sprite to clipboard operations were always exporting a 32-bit image, regardless of the actual sprit... |
| 3.6.1.27 | Unknown | Release notes |
| 3.6.1.26 | Unknown | Release notes |